Metamorphosis Final game
A downloadable game
Kill. Eat. Evolve.
You are not the good one. They are not the bad ones. You are just one of them.
Switch off the lights and play in solitude.
O: Walk left, P: Walk right, SPC: Spit (Attack), Q: Jump
Left/right : Walking left/right, Up: Jump, Fire: Spit (Attack)
You have to collect 3 objects and bring them to the central room with the circles.
In this room, there is a location to drop the objects into the circles.
When all 3 objects are in the circles, a pink teleport to the next level appears. There are 3 levels to explore.
To obtain some objects, you first have to get a Combat room key. If you got the key, a black teleport appears somewhere in the map to enter a combat room.
After entering the combat room, you have to kill all enemies before an object appears.
At the bottom, there is an energy bar. This bar shows your current energy level. Your energy level can be raised by eating worms and is decreased by getting hit by spit or toxic drops. The dots indicate the max energy level at a certain stage. The maximum energy level is increased after you drop an object in the circles.
When you have a Combat room key, a small key symbol appears on the left side of the energy bar.
If you have an object, a red dot is shown on the left side of the energy bar.
- You can do 'Mario jumps' to stumble enemies,
- You must find the invisible entrance and enter a 'Dark maze' to get a combatroom key,
- You can leave and re-enter combat rooms if eg. energy level is low,
- Objects and Combat room keys can also be located in previous levels.
- Written and directed (Graphic and Coding) by Leonardo Vettori and Kees Van Oss
- Beta Testers, Marco Franchi Moretti, Federico Gori, Massimo Belardi, Giovanni Galli
- Music by Pedro Pimenta , Marco Fanciulli and fatalsnipe
- Blood Rain font by DamienG
You can find the making of Metamorphosis at this link:http://www.retromagazine.net/download/The-making-of-Metamorphosis.pdf
You can listen Pedro Pimenta's music at this link: https://jumperror.bandcamp.com/album/metamorphosis-ost
You can listen "fatalsnipe" music at this link: https://zxart.ee/eng/authors/f/fatal-snipe/
Reviews - what they think of the game:
The game WILL be available for free donation in 2021. Download at ITCH.IO and a physical copy can be ordered at https://www.phoenixware.co.uk/
|Tags||artgame, Atmospheric, disturbing, Homebrew, Horror, Mental Health, Pixel Art, Retro, ZX Spectrum|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any)|
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Hi, can I get a credit for my Blood Rain font?
Sorry Damien ..... didn't know that the font was yours ...
I added you to the credits.
Hopefully it's ok we used it.
It's absolutely fine - that's what they're there for! Thanks for adding.
Super how the graphics blends with the mechanics and the theme.
Top notch music!
Awesome. Nothing else to say. Cheers!!
Thank you very much. How did you find the level of difficulty between platform and puzzles?
Increasing platform difficulty is done by increasing the number of enemies and extending the maze. Because the maze is extended, it's more difficult to find objects and teleports.